unterstützt Riot Games voller Stolz mit herausragender Hardware wie dem offiziellen PC und Display globaler League of Legends-E-Sports-Veranstaltungen. G2-Boss gibt zu – Starspieler Perkz sollte nicht zu Fnatic *Update. 1. Dez League of Legends. LoL Patch – Release von Rell, Champion-Nerfs und. ad hoc gaming | GC gewinnt den A1 eSports Legends CupNach drei spannenden Wochen in der Gruppenphase und epischen Playoffs ist das Fall Final
ALIENWARE X LEAGUE OF LEGENDS ESPORTSHier findet ihr das Regelwerk der Disziplin League of Legends. Es bildet die Rahmenbedingungen der A1 eSports League Austria in diesem Spiel. League of Legends ist ein von Riot Games entwickeltes Computerspiel, das am Oktober für Windows und macOS veröffentlicht wurde. Es erschien als Free-to-play-MOBA. Das Spiel wurde von ca. Millionen Spielern monatlich gespielt. EGamersWorld☕ - ✋Liste der Spiele für League of Legends (LOL) ➦ Matches Spielplan, Live-Streams, Zeitplan, Ergebnisse ➦ Esports Turniere ➦Statistiken.
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Immortals kept a fast pace in Game 2 and bested Apex Gaming in under 30 minutes. Adrian had a great Spring split and hasn't kept pace so far during the Summer, but still has the second-most assists among North American supports.
Analysis: Ray finished Game 1 with percent kill participation, but Apex Gaming only managed to put up four kills.
Immortals set the tempo of the games with lane swaps to start and kept Apex Gaming on the defensive. In Game 2, Ray got punished early by WildTurtle and played passively after.
He had some opportunities to ambush WildTurtle later and opted not to. Ray is at or near the top of a lot of stats for North American top laners, as he is second in kills and kill participation and has the highest CS.
However, he also has the most deaths. Analysis: ShrimP got Apex Gaming first blood in both games of the series, but it didn't help them get an advantage over Immortals.
They were slow during the lane swaps, as Immortals were able to pick up an extra turret during the trades. ShrimP made solid contributions in teamfights, as he participated in all but three of Apex Gamings kills in the series.
They only managed to get nine kills, though, so that isn't saying much. Analysis: Keane held his ground during the laning phase of games during the series, but wasn't able to make a huge impact on teamfights.
He led Apex Gaming in damage dealt to champions throughout the series, but wasn't able to pick up many kills or assists. There weren't many kills for Apex Gaming as they only put up nine the whole series.
Keane participated in just over half of them, though. There were high hopes for Apex Gaming coming into the split, but they haven't been able to put together great performances against the top tier teams.
Analysis: Apollo had percent kill participation in Game 1, but finished without a kill. He had a great Enchanted Crystal Arrow to help catch Huni for first blood, but didn't have many other snipes the rest of the game.
Immortals were able to keep map pressure on Apex Gaming throughout the series as they finished each game in under 30 minutes. Apex Gaming was slow during lane swaps, which let Immortals take an extra turret during some of the trades.
Apollo isn't having too great of a split, but currently has the third most assists among North American AD Carries.
Analysis: Xpecial had a decent series despite his low KDA. His seven assists in the series was good enough for a 77 percent kill participation.
In Game 1 he had some good Tidal Waves and Aqua Prisons on Nami, but not in the late game teamfights when Immortals were pushing to win.
Game 2 wasn't any better for Xpecial, he and teammates got some picks on Immortals in the mid game, but couldn't stop them late.
Apex Gaming were slow at matching Immortals during lane swaps throughout the series. The slow swaps gave Immortals a chance to take an extra turret during some trades and pulling further ahead of Apex.
Once Immortals had a lead, there was little Apex Gaming could do to stop them. He was killed to give away first blood and his positioning in this game was poor, often being caught out to give away kills.
With Fnatic trailing, he was unable to really set up plays, often forced to use his ultimate to disengage. In Game 2, he used Bard and was able to have a little more success.
He did create a few plays using Tempered Fate to assist Fnatic in diving turrets, but it was far too little. With his team behind from the early stages yet again, he couldn't effectively make plays to turn the momentum.
Analysis: Rekkles used Jhin in Game 1 and was unable to carry. Fnatic were dominated early and Rekkles never reached a point where he could effect this game.
In Game 2, Rekkles used Sivir and again struggled to do much. Fnatic were again crushed early and Rekkles lone kill came by catching Hustlin out of position.
Analysis: Febiven struggled in Game 1 on Cassiopeia. Fnatic were dominated in the early stages and Febiven never scaled to become a threat at any point in the game.
He was dominated in lane by NighT and was only able to muster one assist to four deaths in Game 1. In Game 2, he used Ryze and found a little more success, but not much.
He was killed early by a gank from Maxlore and fell behind in lane once again. Febiven was able to pick up two kills in Game 2, but it was far too little as Fnatic were dominated.
Analysis: Spirit struggled in Game 1 as Elise. He was unable to do much of anything early, as Fnatic fell behind quickly and never recovered.
He couldn't provide burst damage in teamfights and showed poor pathing and gank timings, ending the game with only one assist. In Game 2, he played Olaf and again struggled.
He was solo killed by Maxlore to give away first blood and again had no impact in the early stages of the game. His one kill came during a four-man dive on SmittyJ, but he lacked any teamfight impact.
Fnatic were dominated in this series and Spirit's lack of pressure was a big reason why. Analysis: Gamsu played two games as Gnar and struggled with his team in each.
He was unable to really frontline, as Fnatic fell behind from the early stages of both games. His lack of tankiness in teamfights allowed GIANTS to cut through Fnatic and he was unable to utilize his ultimate to set up kills for Fnatic to try and mount a comeback.
It was a poor series overall for the Fnatic top laner, as he managed just one kill in each game and four assists for the entire series.
Analysis: In Game 1, Hustlin used Braum and was unkillable. He was excellent throughout the game, including early when he picked up an assist on first blood.
He was able to effectively use Concussive Blows and Glacial fissure to set up kills throughout the game. In Game 2, Hustlin used Nami and was again successful.
He was able to use Aqua Prison and his ultimate to set up kills and although he died once, he was able to successfully reach 10 assists.
His double digit assist total in both games helped him lead the series. He was able to use Ashe's kit effectively, slowing members of Fnatic with his auto attacks and volley, while dealing big damage when activating Ranger's Focus.
In Game 2, he used Jhin and enjoyed similar results. He was able to use Jhin's range to pick up kills, while rooting members of Fnatic with Deadly Flourish.
Analysis: NighT used Viktor in both games and dealt a ton of damage with the mage. He flanked well during the first teamfight, using Chaos Storm on multiple members at once to chunk down Fnatic's health bars and picking up one kill.
In Game 2, it was much of the same. Analysis: In Game 1, Maxlore used Nidalee to help carry from the jungle. His pathing was excellent, picking up an assist on first blood and three kills early, one during a 3-vs-3 in the bottom lane and one on Spirit, catching the Fnatic jungler out of position.
His third kill onto Yellowstar continued his snowball as he had a massive effect on the game. He solo killed Spirit in the jungle for first blood and picked up a second kill, ganking Febiven in the mid lane.
Analysis: SmittyJ played two Swain games in the series and was able to sustain his way to victory. In Game 1, he picked up his only kill of the series after securing the Baron.
His main focus in the series was to pump out area-of-effect damage using Swain's spell rotation and ultimate to sustain in teamfights. While watching Swain turn on his ultimate and run into the middle of teams isn't the most exciting thing in the world, it was just what GIANTS needed from their top laner Friday.
Update: Longzhu announced that Frozen would be rejoining the starting roster after being benched earlier in the season, as announced by the Kespa League of Legends Facebook.
Analysis: Longzhu had a rather poor Spring Split and opted to make a change to it's lineup as a result. After carefully deciding, the team opted to bench Frozen in favor of Coco.
Seemingly regretting this decision, the team has opted to bring Frozen back to the starting lineup following an extremely poor start to the Summer Split.
The team hopes that Frozen will be able to bring new found life to the team and improve their record during the second half of the split.
Update: After being benched from Longzhu's starting lineup earlier in the split, the team has announced that Flame will return to the active lineup.
Analysis: Although Longzhu made changes to their roster, they have not seen changes in their play.
Constantly riddled with mistakes, the team has opted to make yet another roster swap in their search for favorable results.
After benching Flame, they have decided to move him back to a starter position in hopes to keep the team out of the bottom half of the standings.
It is unclear whether he will be able to do so, but Flame now has the task of exceeding the performances set forth by Expession; something that shouldn't be too difficult to do.
Analysis: Big played solid on Nami early in Game 1, but wasn't much of an impact late. NRG had much better macro plays that allowed them to dominate turrets and neutral objectives.
After they got their second Baron buff of the game, there wasn't much Echo Fox could do to stop them from finishing. He had percent kill participation and dealt more damage to champions than his AD Carry, Keith.
However, Echo Fox lost the match when they entered into the base race at the end of the game. However, he used Captive Audience more for a fight initiator instead of using it to finish off targets.
Echo Fox decided to go along with the race instead of backing to fight. NRG was much quicker and by the time Echo Fox realized it, it was too late to stop them.
The early roam from lane allowed GBM to farm his way to a gold lead that Froggen didn't come back from. Echo Fox fell behind in gold as a team because of slow rotations and lane swaps and couldn't come back after NRG got their second Baron buff of the game.
In Game 2, Echo Fox ran a team composition that was attack damage heavy, as Froggen played Varus to go along with an attack damage jungler and AD carry.
On paper it seems like a great composition to enter a base race with, but Echo Fox lost the race in Game 2.
Froggen had some early mistakes like getting caught way out of position to give up first blood, but was solid besides that.
He is always one of Echo Fox's carries, but more players on the team will need to step up for them to climb out of last place.
He just couldn't find great engages and was taken down quickly in most of the skirmishes. In a smite fight over Baron late, NRG managed to build a bigger lead in turrets and gold than Echo Fox were able to recover from.
While he got enough tank items to last longer in and contribute to teamfights, it wasn't enough to prevent Echo Fox from losing the base race at the end of the match.
Hard isn't having a great split stat wise so far, but it's difficult to put up good stats while playing on a last place team.
Analysis: kfo had a pretty rough series against NRG eSports. He pushed out too far after lane swaps and was caught easily by Santorin and Quas. While it wasn't a huge setback, he still wasn't able to recover from.
In Game 2, he was able to make better contributions to teamfights, but was caught pushing lane too far into NRG's territory.
Quas again snowballed a small lead over kfo and was great at getting picks on Echo Fox the entire game. His two deaths weren't meaningless as they came with assists.
He had a lot more deaths in Game 2 of the series where he was caught out more and sacrificed himself during the base race that ended the match. He picked up an early double kill to get a gold lead that grew for the rest of the game.
His only death could've been avoided if he stuck with his team instead of roaming solo in Echo Fox's jungle.
It didn't affect the outcome, as he was alive when both teams opted to base race. However, NRG eSports picked up the pace in the middle of the game and built a team gold advantage by taking down towers and neutral objectives.
In Game 2, he was top damage dealer again, but had a lot more deaths. Both teams were fairly equal throughout Game 2 and opted to base race to end the match.
However, if NRG eSports gets back on the winning path, his stats could recover in the second half. He was everywhere that he needed to be, always helping out in teamfights which earned him percent kill participation.
In Game 2, he made some good plays early to help snowball Quas' gold lead. NRG and Echo Fox were pretty evenly matched in a game came down to a base race.
Echo Fox had a numbers advantage, but Santorin and Ohq faked them out by starting their backing animations to bait them into stopping their push.
Santorin has really been playing great for NRG eSports so far this split. He has the least amount of deaths among North American junglers who have played in at least 24 games and highest kill participation.
Analysis: Quas showed versatility in the series against Echo Fox, playing well on tank and carry top laners. He was great at being a frontline distraction in teamfights.
Quas made a good teleport play to cut off Froggen's escape, earning him first blood. He got a few more kills early which helped him secure a gold lead over kfo which slowly grew as the game went on.
He only started in one series for the team before packing up shop. The extent of his EU League of Legends experience is limited to playing for a couple EU Challenger hopefuls that did not end up qualifying for the Series.
It is unclear how much playing time DoubleG will get moving forward. Analysis: Impact had an almost perfect Game 1, participating in nine out of ten kills and never dying.
His Shen play was the nail in the coffin for Team Liquid, who had placed all of their hopes on Lourlo's Fiora getting ahead and accomplishing a split push.
Impact rotated better through the lane swap, however, getting an experience lead that put him briefly at a three level advantage.
He proceeded to push Lourlo around in lane, growing his lead, and eventually killed him 1-vs-1 when Lourlo overstepped his boundaries.
This led directly into Impact having the freedom to ultimate up top and not only save Sneaky but win an entire teamfight that Lourlo couldn't participate in.
He also secured his team a huge win when he snuck around to the flank of TL as they were sieging and got a four-man taunt. His performance fell apart in Game 2 when he could not create the same lane advantage over Lourlo's Trundle.
His Shen's late game fell apart because he couldn't stop TL's split push, and the pressure left them losing their entire base all at once.
Game 3 had a similar pattern. Impact individually defeated Lourlo in the lane. He got an early kill on the Shen off a gank and was heavily out-farming him.
The issue was that Lourlo was teleporting into teamfights and finding assists and kills not just for himself, but for all of Team Liquid.
C9 could no longer support themselves off of just an Irelia who ended up with three of the team's four kills.
Impact, despite losing to Lourlo overall, was a large part of all of Cloud9's successes, ending with an Analysis: Meteos had a decent series, ending with a 2.
The low kill participation percentage came mainly from Game 1, which was only seconds away from beating the record for latest first blood.
Despite that, Meteos found ways to help in the later stages of the match, always present in teamfights and helping to secure the Baron.
It ended as a clean, low-kill win. It was Game 2 where Meteos began to falter. He was still present in teamfights, but all he managed to contribute was damage versus the engage and CC that Dardoch continually used to lock up C9.
Meteos did manage to get the miracle Baron steal that kept C9 afloat for as long as they did, and he had a stellar performance in the teamfight where TL made the mistake of trying to fight 4-vs-5, but his play wasn't enough to turn the game around.
In Game 3, Meteos showed a bit of technical prowess, as his kill in the bottom lane was thanks to a timely use of his flash and body slam, but ultimately his play was sloppy.
He picked Gragas for the displacement, but never managed to land the barrel on priority targets, usually getting the tanky Rek'sai which accomplished little in the teamfight.
He was constantly being invaded upon by Dardoch, and although he managed to secure most of his camps, it speaks to a larger lack of pressure.
Analysis: We have come to expect a high level of play from Jensen after this recent winning streak with C9, but by the end of Friday's series his play had fallen apart.
He ended with a KDA ratio of only 1. He ended with the most deaths of anyone on his team, going down five times in both of C9's losses.
Game 1, Jensen started off strong, playing to his usual high standard. He was ganked several times but never went down due to his ability to dodge skillshots perfectly and judge exactly where he had to be.
And he was very sure in his abilities, going forward to almost solo out Matt under turret, and immediately chaining his CC on the stuns when diving midlane.
His damage was the main force that carried C9 to victory. Game 2 was where it started going downhill. Although he still demonstrated his ability to get out of danger, avoiding a four-man gank without even blowing a summoner, the focus that TL put on him eventually wore him down and he gave up first blood.
Despite being on Twisted Fate, Jensen could not unbalance teamfights because TL was almost always there first.
Jensen was continually caught and bursted out, usually before a fight began giving Liquid their early Dragon control.
Even in the teamfights that Cloud9 managed to win, such as the 4-vs-5 in mid lane, it was at the expense of Jensen's life because Liquid could burst him out so easily.
In Game 3 this focus was only exacerbated, as Jensen ended with a 0. His usual precise play fell apart as he found himself constantly caught out of position or away from his team.
Analysis: Sneaky got off to a great start in the series, winding up with his favorite Ashe pick. His opposition Fabbbyyy was unable to get involved in any fights thanks to the fact that Sneaky was a bother, routinely landing arrow after arrow, getting picks and setting up plays.
As usual, C9 was always there to back him up, collapsing as soon as Sneaky hit his ultimate and chaining huge amounts of CC on to whoever happened to be caught.
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Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing. Lee, Seong Jin.
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Martin Lynge. Lee, Jae Hoon. Lee, Kyung Min. Joshua Leesman. Player accounts begin at level one and progress with games played.
Player level is separate from character level; both a level 30 account and a level 5 account would begin at character level 1 at the start of a new game.
From —, the maximum account level was 30, and as players progressed, they unlocked additional content. Accounts are given rankings based on the Elo rating system, with proprietary adjustments by Riot Games.
These ratings are used in automated matchmaking to make games with players of comparable skill levels on each team. Esports is a major component of League of Legends and Riot Games does a lot to support the competitive side of the game.
The competitive side of League of Legends plays the normal games of League of Legends but use strategies and Champions in unison to maximize their chances of winning.
There are major leagues in North America, Asia, and Europe that compete in tournaments during the year for millions of dollars.
The major tournament of League of Legends is the World Championship, which is held annually during the Summer. Each major tournament draws in millions of viewers, and the max amount of viewers was during the World Championship in , with over 40 million people watching.
That is more than any regular-season game for major sports leagues. The league is run by Riot Games directly and has 10 teams which are franchised and owned by organizations.
Their season is split into two parts over the course of the year, the spring and summer session. At the end of the season, the top 3 teams advance to the World Championship, where they compete against other top teams from other leagues around the world.
The other prominent leagues in the world are primarily in Asia. The league with the most success at World Championships is the South Korean league LCK , which features 5 titles and 8 other placements in the semifinals since the World Championship began in All of these leagues qualify for the World Championship and send their top 3 teams just like the United States league.